#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"
#include "gameController.h"

class HelloWorld : public cocos2d::LayerColor
{
public:
    // there's no 'id' in cpp, so we recommend returning the class instance pointer
   static cocos2d::Scene* createScene();

    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();  
    
    // implement the "static create()" method manually
    CREATE_FUNC(HelloWorld);

	virtual void update(float dt);

	cocos2d::Vector<gameController*> gcls;
public:
	static int m_flag;
};

#endif // __HELLOWORLD_SCENE_H__
